● GI
Ineffa banner
Not on a banner right now · last ran v7.0, · next rerun estimated Oct 2027 estimate
Banner history 3 banners on record
- v7.0 confirmed → wikirerun
- v6.3 confirmed → wikirerun
- v5.8 confirmed → wikinew
Next rerun, by the rhythm: around Oct 2027 estimate · in GI a unit's third rerun comes 420 days after the run before (13 on record, last two years; middle half 272–484).
Confirmed dates come from the official calendar and notices; rumoured and beta rows sit on the cadence projection; CN rows are shifted by the measured global lag; rows from the wiki history carry the day, not the hour. Sources last checked .
Teams
How far to invest
When Ineffa creates a shield (through her Skill), she increases the team’s Lunar-Charged DMG Bonus based on her ATK for 20s. Ineffa can easily cap out this buff at 50% Reaction DMG Bonus with 2000 ATK, which is the same as her Moonsign Benediction’s buff. This Constellation is a good increase not only to her personal damage, but also to the Lunar-Charged damage dealt by her teammates.
Build
Sands ATK% > EM / ER* · Goblet ATK% > EM · Circlet CRIT. Stat Priority: ER (until requirement)* > CRIT > ATK% > EM. Artifacts: 4pc Aubade of Morningstar and Moon (Aubade); 4pc Silken’s Moon Serenade (SMS); 4pc Gilded Dreams (GD); 4pc Night of the Sky’s Unveiling (NotSU); 2pc Mixed Sets; 4pc Thundering Fury (TF); Support Sets; 4pc Golden Troupe (GT); 4pc Flower of Paradise Lost (FoPL). Weapons: 5★ Fractured Halo; 5★; 5★ Bloodsoaked Ruins; 5★ Staff of Homa, Lumidouce Elegy, Symphonist of Scents, Calamity Queller; 4★. Talent priority: Level 90 is highly recommended to maximize Ineffa’s Lunar-Charged damage. Character Level > Skill > Burst >> Normal Attack Most of Ineffa’s damage comes from her A1 Passive damage and Lunar-Charged reaction, so leveling her Skill and Burst for damage is a lower priority. However, Ineffa’s Skill levels are important for its shield strength. Her Normal Attack should not be leveled.