● GI
Furina banner
Not on a banner right now · last ran v6.1, · next rerun estimated Jan 2027 estimate
Banner history 4 banners on record
- v6.1 confirmed → wikirerun
- v5.4 confirmed → wikirerun
- v4.7 confirmed → wikirerun
- v4.2 confirmed → wikinew
Next rerun, by the rhythm: around Jan 2027 estimate · in GI a unit's later reruns comes 440 days after the run before (23 on record, last two years; middle half 336–546).
Confirmed dates come from the official calendar and notices; rumoured and beta rows sit on the cadence projection; CN rows are shifted by the measured global lag; rows from the wiki history carry the day, not the hour. Sources last checked .
Teams
How far to invest
Furina is already a strong and fully-functional character at C0. Her Constellations still provide noticeable improvements to her teamwide buffs and personal damage. Click here for Constellation DPS increases.
Build
Sands HP% or ER% · Goblet HP% > Hydro DMG Bonus · Circlet CRIT Rate or CRIT DMG. Stat Priority: ER (until requirement) > CRIT DMG = CRIT Rate > HP%. Artifacts: 4pc Golden Troupe (GT); 4pc Tenacity of the Millelith (TotM); 4pc Scroll of the Hero of Cinder City / 4pc Silken Moon’s Serenade (SMS); 2pc Mixed Sets; 4pc Marechaussee Hunter (MH). Weapons: Splendor of Tranquil Waters; Uraku Misugiri; Primordial Jade Cutter; Key of Khaj-Nisut; Freedom Sworn. Talent priority: Since Furina’s Skill scales with her Max HP, it is highly recommended to bring her to Level 90. Burst ≥ Skill = Lvl. 90 Furina’s Skill is the crux of her personal damage, while her Burst offers essential team buffs. You should level both, but her Burst is slightly more important. On the other hand, her Normal Attacks are not very significant and may be left unleveled. Even with Furina’s C6, most of her enhanced Normal Attacks’ damage scales independently of Talent levels.