● GI
Flins banner
Not on a banner right now · last ran v7.0, · next rerun estimated Oct 2027 estimate
Banner history 3 banners on record
- v7.0 confirmed → wikirerun
- v6.4 confirmed → wikirerun
- v6.0 confirmed → wikinew
Next rerun, by the rhythm: around Oct 2027 estimate · in GI a unit's third rerun comes 420 days after the run before (13 on record, last two years; middle half 272–484).
Confirmed dates come from the official calendar and notices; rumoured and beta rows sit on the cadence projection; CN rows are shifted by the measured global lag; rows from the wiki history carry the day, not the hour. Sources last checked .
Teams
How far to invest
Flins’s C1 reduces the cooldown of his special Skill to 4s. This allows him to use it 3 times per field time, thereby allowing 3 short Bursts per field time. With this Constellation, Lunar-Charged reactions also provide Flins with Flat Energy, so his ER requirements are only slightly higher at C1+.
Build
Sands ATK% > EM · Goblet ATK% > EM · Circlet CRIT DMG / CRIT Rate. Stat Priority: ER (until requirement) > CRIT > ATK% > EM > Flat ATK. Artifacts: 4pc Night of the Sky’s Unveiling (NotSU); 4pc Marechaussee Hunter (MH); 4pc Thundering Fury (TF); 4pc Gilded Dreams (GD); 2pc Mixed Sets. Weapons: 5★ Bloodsoaked Ruins; 5★ Staff of the Scarlet Sands; 5★ CRIT Polearms; 5★ Vortex Vanquisher; 5★ Skyward Spine, Engulfing Lightning. Talent priority: Burst > Level 90 > Skill Flins’s Elemental Burst makes up for the majority of his personal damage, so it should be prioritized first. Level 90 is recommended to maximize Flins’s Lunar-Charged reaction damage. Despite not affecting his direct Lunar-Charged damage, this is still a slightly higher damage increase than leveling his Skill. Leveling his Normal Attack Talent is mostly useless, as his Elemental Skill multipliers apply to the Normal and Charged Attacks used during his Skill state. Leveling Flins to 100 Version Luna I introduces the new maximum Character Level: Level 100.