● GI
Clorinde banner
Not on a banner right now · last ran v6.5, pick-one · next rerun estimated Jun 2027 estimate
Banner history 3 banners on record
- v6.5 confirmed → pick-onewikirerun
- v5.3 confirmed → wikirerun
- v4.7 confirmed → wikinew
Next rerun, by the rhythm: around Jun 2027 estimate · in GI a unit's third rerun comes 420 days after the run before (13 on record, last two years; middle half 272–484).
Confirmed dates come from the official calendar and notices; rumoured and beta rows sit on the cadence projection; CN rows are shifted by the measured global lag; rows from the wiki history carry the day, not the hour. Sources last checked .
Teams
How far to invest
Clorinde’s C1 creates a “Shade” triggered upon dealing Normal Attack damage while in the Night Vigil state, which performs two coordinated attacks. Based on the timings of Clorinde’s ideal Skill combos, she usually generates 5 Shades per Skill combo, for a total of 10 extra damage instances (with Clorinde’s C6, an extra set can be generated consistently). These Shades have a special ICD of 1s, shared with her C6 Shades.
Build
Sands ATK% / (EM)¹ · Goblet Electro DMG Bonus · Circlet CRIT Rate / CRIT DMG². Stat Priority: ER (until requirement) > CRIT >> ATK% >> (EM)³ ≥ Flat ATK. Artifacts: 4pc Fragment of Harmonic Whimsy; 4pc Thundering Fury; 4pc Echoes of an Offering; 4pc Gladiator’s Finale; Other 4pc Sets / 2pc Mixed Sets. Weapons: 5★ Absolution; 5★ Haran Geppaku Futsu; 5-Star CRIT DMG Swords; 4★ The Black Sword; 4★ Finale of the Deep. Talent priority: Character Level ≥ Skill > Burst Clorinde does not use her Normal Attack Talent as part of her main playstyle.