● GI
Baizhu banner
Not on a banner right now · last ran v5.3, pick-one · next rerun was due Apr 2026 estimate
Banner history 4 banners on record
- v5.3 confirmed → pick-onewikirerun
- v4.6 confirmed → wikirerun
- v4.2 confirmed → wikirerun
- v3.6 confirmed → wikinew
Next rerun: Nov 2026 at the earliest estimate · every banner through Nov 3, 2026 is confirmed without Baizhu; the rhythm pointed at Apr 2026 · in GI a unit's later reruns comes 440 days after the run before (23 on record, last two years; middle half 336–546) — past that now.
Confirmed dates come from the official calendar and notices; rumoured and beta rows sit on the cadence projection; CN rows are shifted by the measured global lag; rows from the wiki history carry the day, not the hour. Sources last checked .
Teams
How far to invest
Baizhu is fully functional at C0. Aside from niche use cases, his Constellations are pretty terrible. Other characters’ Constellations are almost certainly more impactful to team performance.
Build
Sands ER% or HP% · Goblet HP% · Circlet HP% > Heal% | CRIT Rate*. Stat Priority: ER% (until requirement) > HP% (up to 50,000 Max HP) > CRIT Rate (Favonius Codex). Artifacts: 4pc Deepwood Memories (DM); 4pc Scroll of the Hero of Cinder City; 4pc Noblesse Oblige (NO); 4pc Ocean-Hued Clam (OHC); 4pc Instructor; 4pc Silken Moon’s Serenade (SMS); 4pc Song of Days Past (SoDP). Weapons: 4★ Prototype Amber; 4★ Favonius Codex; 4★ Waveriding Whirl; 5★ Jadefall’s Splendor; 5★ Support Catalysts. Talent priority: Burst > Skill ≥ Character Level Baizhu’s Burst provides the majority of his utility and its Talent level increases his single-ally healing and pseudo-shield strength (although it is still quite weak at max Talent level). His Skill is still worth leveling since it increases his teamwide healing. His Normal Attacks deal very low damage, even when used as a driver; as a result, his Normal Attack does not need to be leveled at all.