● AK
Tragodia banner
Next banner · Dithyramb Unending Rerun CN · global est. · …
Banner history 3 banners on record
- Dithyramb Unending Rerun CN →
- Orienteering #5 confirmed → pick-one
- [Standard Headhunting ‐ Limited-Time] Dithyramb Unending confirmed → wiki
Next rerun: Nov 2026 at the earliest estimate · every banner through Nov 11, 2026 is confirmed without Tragodia; the rhythm points at Oct 2026 · in AK a unit's second rerun comes 183 days after the run before (37 on record, last two years; middle half 155–351).
Confirmed dates come from the official calendar and notices; rumoured and beta rows sit on the cadence projection; CN rows are shifted by the measured global lag; rows from the wiki history carry the day, not the hour. Sources last checked .
Should you pull
How far to invest
Tragodia is an absurdly broken unit. He has multiple layers of control which individually would still see him be a meta mainstay, but instead he brings them all together along with great damage. He's the sort of broken that will be difficult to powercreep too, so Tragodia should be a top Mastery consideration and should remain that way for a long long time. His primary skill is his S2, and there is a lot to note about it. It requires a wind-up before he can get to the good stuff, but it's a fairly short 25 SP, improving by 5 SP over Mastery. Once up, his ASPD improves, again improving over Mastery, this time by 10 ASPD. It's not a huge amount, but is still a significant improvement. That alone would already make it a solid skill given NIs strength, but the real feature of the skill is he can now summon a cat-bomb. The summon has a game-breaking Lure mechanic that will pull any non-immune enemy off of its path to try and pet the kitty and get bombed. When it explodes, which can be triggered early by retreating it, it does a massive amount of Arts damage, which again improves significantly over Mastery, Slows, and nearly instantly triggers NI. To give you a sense of how powerful it