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Ray banner

Not on a banner right now · last ran Celebration & Hope, pick-one · next rerun estimated Dec 2026 estimate

Banner history 4 banners on record

Next rerun, by the rhythm: around Dec 2026 estimate · in AK a unit's later reruns comes 153 days after the run before (33 on record, last two years; middle half 66–293).

Confirmed dates come from the official calendar and notices; rumoured and beta rows sit on the cadence projection; CN rows are shifted by the measured global lag; rows from the wiki history carry the day, not the hour. Sources last checked .

Should you pull

S AK Tier List (ex-GamePress) · Snipers · tier list

How far to invest

S3M3Story S+ · Advanced S+S1M3Story None · Advanced C+S2M3Story None

True to her archetype, Ray excels in hunting down single targets. Her main value comes in her incredibly high damage-per-hit (DPH) and strong control, both of which are focused into a single target you really want dead. Her S3 is the key to that value and is one of the best Physical ST skills in the game. Mastery doesn't influence the control and only has a minor impact on the cycle time, but it has a huge impact on Ray's damage. That's vitally important for Ray who is all about her DPH, so her S3 will be something you definitely want to maximize. In terms of her primary skill, Ray is very straight forward. The nuance to her kit instead comes in with her secondary skills. For most players, it is unnecessary to go beyond her S3. As said, S3 is the core to her meta value and how a vast majority of players will use her. However, the creatively inclined who look to use units beyond their standard niches will find use in both of her other skills. Her S1 is probably the more potentially useful of the two. Along with her Sand Beast, S1 can Shift enemies at very unusual angles that are usually otherwise impossible. While most certainly situational, it's very fun when it works, and Master

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