● AK
Mizuki banner
Not on a banner right now · last ran [Standard Headhunting] Joint Operation #12, · next rerun was due Dec 2024 estimate
Banner history 2 banners on record
- [Standard Headhunting] Joint Operation #12 confirmed → wiki
- [Limited Headhunting ‐ Carnival] Holiday Stars confirmed → wiki
Next rerun: Nov 2026 at the earliest estimate · every banner through Nov 11, 2026 is confirmed without Mizuki; the rhythm pointed at Dec 2024 · in AK a unit's second rerun comes 183 days after the run before (37 on record, last two years; middle half 155–351) — past that now.
Confirmed dates come from the official calendar and notices; rumoured and beta rows sit on the cadence projection; CN rows are shifted by the measured global lag; rows from the wiki history carry the day, not the hour. Sources last checked .
How far to invest
* Mizuki's IS grades assume his ISW-α Module. This Module is inexpensive, but is given special note here to draw attention to the large gap in value between the modes. Mizuki is relatively interesting as far as Mastery priority goes. He got a powerful IS-specific mod, but his skill selection is quite different between IS and other modes. However, he's pretty poor by modern standards in the story modes while he's quite powerful in IS, so it makes the most sense to make that your point of decision. If you don't plan to use him in IS, then you probably shouldn't use him at all! The Ambusher space is quite stacked, and he just doesn't have the utility to warrant meaningful consideration in the normal game. But he's absurdly powerful in IS, so if that's your poison, he should be a very high priority! So that in mind, his primary skill in IS is his S2. His IS Module has a lot of perks, but the most valuable one is his Shift which creates some pretty massive stall, which is ultimately what his skill selection revolves around. His S2 makes the best use of that since it's his only skill that reduces his interval, plus it cycles incredibly fast too. It is *far* more reliable for this task