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Kal'tsit banner

Not on a banner right now · last ran [Standard Headhunting] Joint Operation #14, · next rerun was due Mar 2025 estimate

Banner history 3 banners on record

Next rerun: Nov 2026 at the earliest estimate · every banner through Nov 11, 2026 is confirmed without Kal'tsit; the rhythm pointed at Mar 2025 · in AK a unit's third rerun comes 173 days after the run before (33 on record, last two years; middle half 129–302) — past that now.

Confirmed dates come from the official calendar and notices; rumoured and beta rows sit on the cadence projection; CN rows are shifted by the measured global lag; rows from the wiki history carry the day, not the hour. Sources last checked .

Should you pull

S- AK Tier List (ex-GamePress) · Medics · tier list

How far to invest

S3M3Story S+S2M3Story B+

* Note that Kal'tsit has a specialized IS Module. However, unlike most with these Modules, Kal'tsit is a powerful unit already. IS grades are included here for clarity, but special consideration for IS specifically is lesser than it is on others. Kal'tsit has long been a strong unit. While taking up two deploy slots and a 30 total DP cost is a high price, her mix of healing along with Mon3tr's bulk, flexibility, and valuable True Damage, plus a powerful ISW Module, has all meant Kal'tsit is also still quite a powerful unit that's well worth the resources, even in the era of modern powercreep. Even with Mon3tr now separated and replicating many aspects as a high end meta unit, the original is still quite valuable! Kal'tsit's main skill is her S3, which is the source of her True Damage. The gains on it are significant as well. There is of course the ATK for Mon3tr, which is well above average. For True Damage skills, where they tend to be used to tackle tough enemies and bypass mechanics, you want to squeeze as much out as you can. That alone would be good, but the cycle also drastically improves. It's a strong cycle at SL7 already, but improves pretty significantly at S3M3. And if

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