● AK
Irene banner
Not on a banner right now · last ran Celebration & Hope, pick-one · next rerun estimated Dec 2026 estimate
Banner history 3 banners on record
- Celebration & Hope confirmed → pick-one
- [Standard Headhunting] Joint Operation #9 confirmed → wiki
- [Limited Headhunting ‐ Celebration] Abyss Corrosion confirmed → wiki
Next rerun, by the rhythm: around Dec 2026 estimate · in AK a unit's third rerun comes 173 days after the run before (33 on record, last two years; middle half 129–302).
Confirmed dates come from the official calendar and notices; rumoured and beta rows sit on the cadence projection; CN rows are shifted by the measured global lag; rows from the wiki history carry the day, not the hour. Sources last checked .
How far to invest
* Note that Irene’s S2 is graded assuming she has her SWO-X Module at level 3. If you do not plan to get this Module fully upgraded, treat the priority of this skill significantly lower. * Irene’s IS grades assume Her ISW-α Module. This Module is inexpensive, but is given special note here to draw attention to the gap in value between the modes. Irene is a strong burst Operator, but one who has been left behind in the meta. While her burst is good, she is stuck with an excruciating 24 Attack Recovery on her primary skill, combined with poor uptime on her control. It’s enough to make Irene fans truly loathe Degenbrecher, although she has at least been blessed with a decent ISW Module that bypasses many of these issues. Regardless, Irene is still a solid unit overall and has some extremely strong Masteries. Her S3 is her main skill in all cases. Make special note of the breakpoint at M1 which should be done immediately. It adds 20% more hits alone, which is a massive improvement for the cost. The full M3 is still necessary to use her though, as it drops a significant portion off of her brutal SP cost and initial SP on top of the additional damage. As for her ISW-α module, it's a