● AK
Angelina banner
Not on a banner right now · last ran [Standard Headhunting] Joint Operation #1, · next rerun was due Mar 2021 estimate
Banner history 1 banner on record
- [Standard Headhunting] Joint Operation #1 confirmed → wikirerun
Next rerun: Nov 2026 at the earliest estimate · every banner through Nov 11, 2026 is confirmed without Angelina; the rhythm pointed at Mar 2021 · in AK a unit's first rerun comes 285 days after the run before (35 on record, last two years; middle half 166–364) — past that now.
Confirmed dates come from the official calendar and notices; rumoured and beta rows sit on the cadence projection; CN rows are shifted by the measured global lag; rows from the wiki history carry the day, not the hour. Sources last checked .
How far to invest
* Angelina's IS grades assume her ISW-α Module. This Module is inexpensive, but is given special note here to draw attention to the large gap in value between the modes. Angelina is a strange unit in the game's history. For a time near launch, she was quite strong since there were few good Arts or Control options, and she excelled at both. However, as the roster was fleshed out over time, the meta left Angelina behind in almost all content. Fortunately, Lowlight smiled fondly upon her and gave her an absurdly good IS-specific Module that has vaulted Angelina back into the high-end! That said, skill selection for Angelina remains the same, regardless of gamemode. The only difference comes down to priority. IS-centric players will want to prioritize her Masteries much higher than those who don't care for the mode at all. In either case, S3 is the starting point. While not as strong as more modern AoE-Arts options, it still does reasonable damage across a wide area on an extremely fast cycle. The Mastery gains are quite strong too, jumping the uptime by an unheard of 33% on top of an above average improvement to ATK. Notably, in the IS mode, the Levitate duration provided by ISW-α